With the Geck in hand the remaining vault dwellers feel they have a chance at survival to the east, a geographical scan of the area has identified a potential source of water that has a 78% percent probability of not being radiated.
Aradesh asks the “Vault Dwellers” to risk their lives and scout out the area before he organises the remaining Dwellers to travel to the location. Knowing that the party has the best chance of survival with their armament of vault security pistols.
RP Reward: 100 xp
Discussion Bonus: up to 100 xp
Adventure Log: up to 500 xp
MVP Reward: Carl
Karmic Perk: Vault Rep. Aradesh recognises your smooth tongue and High intelligence as qualities of a leader, he has marked you a representative of their community and culture.
When dealing with others outside of the vault, in regards to the Vault 15 community, you receive a 20% bonus to barter and speech.
Also Aradesh does a collection and gives you 2 boxes (40) of 9mm High Damage Ammo as well as valuables worth 300 caps in trade.
Keep this for your self or share with your group the choice is yours.